Portal


Promo Video


Portal is a pinball game based on the Portal series of video games from Valve. While playing the game, you will interact with many physical and virtual features modeled after elements from the Portal 1 and Portal 2 video games. The physical playfield is packed full of interactive mechs and 10 RGB illuminated physical playfield portals and 6 additional scoop portals, through which the pinball can “travel through” instantly.

There are two editions of the game, Portal Standard and Portal Extended. Both editions include the same upper playfield module and game software, while the extended edition also includes the Portal module extension. The Portal module extension floats over the screen and brings gameplay closer to the flippers with additional decorated catwalks, a physical spinner, four physical targets, a third dynamic ramp, the hidden gel tube kickback mechanism, and the elevated, cross-playfield Hard Light Bridge experience. After adding a connection point to your left side target module, swapping in the Portal module extension is as simple as removing the inlane wireforms, lowering the module extension in from above, securing it with 4 screws, and connecting the cable harnesses to their mates on the sides of the upper playfield module. The game software detects the presence of the module extension and adjusts the game rules accordingly.

Portal Standard is a 3-flipper game (including the flipper in the LOFT on the module).  Portal Extended also uses the left side target flipper, making it a 4-flipper game. The Portal Extended Game Kit therefore requires a Left Side-Target Flipper Assembly. New P3s come with this flipper assembly pre-installed. P3s built prior to 2022 did not.

To buy a new P3 machines with Portal installed:
P3 with Portal Standard
P3 with Portal Extended

To buy a standalone Portal game kits for existing P3 owners:
Portal Standard Game Kit
Portal Extended Game Kit

Gameplay

Each player starts gameplay in “the Hub” which is thematically similar to the Portal 2 Cooperative Testing Initiative location of the same name.  In the Hub you will meet Reggie, the “Teambuilding” Personality Core (voiced by Marc Silk) who will encourage and direct you to complete specific objectives or enter and complete the 7 unique Test Chambers.  After completing all the chambers you will have the chance to battle GLaDOS (voiced by Ellen McLain), the AI antagonist who supervises and taunts you throughout the game.  If you complete all the test chambers, you can play the final wizard mode: a face-to-face battle with GLaDOS.

The Test Chambers include:
  • The Big Fling 
  • Encouragement via Discouragement 
  • Proactive Energy Redirection
  • It Takes Two
  • Shortcuts
  • Gels
  • Rat Man’s Den 
When not in a specific Test Chamber, your goal in the Hub is to prove your skills and increase your score by completing each of 8 objectives and 3 stackable Multiball Modes.  Each Objective and Multiball focuses on different aspects of the physical playfield.

The Hub Objectives are:
  • Ramp Combos
  • Loop Combos
  • Repulsion Gel
  • Momentum Jump
  • Portal Mini-Loops
  • Hard Light Bridge
  • All Ports
  • All Targets
The Multiballs available in the Hub are stackable with one another, feature an add-a-ball component, and can be stacked with objectives. They include:
  • Faith Plate Multiball
  • Turret Multiball
  • Edgeless Safety Cube Multiball

Upper Playfield Module

The physical playfield is a beautifully decorated environment with shots and features designed after elements from the Portal universe:


Upper Playfield Module

The (LOFT) Upper Playfield
Use a portal to send a ball up to the LOFT (Library of Failed Tests).  Push the Companion Cube through the portal to enable physical ball locks on the grating.

Moat Jump panel
The angled panel portal is one of two aerial features on this playfield.  Make sure to build enough momentum or else your ball will land in the pit!

Faith Plate Mech
When enabled, the Aerial Faith Plate will launch a ball onto the grating in the back of the playfield.

Companion Cube Physical Ball Lock
The companion cube is shown acting as a physical ball lock.  From this angle you can see the three possible landing areas for the momentum jump from the angled panel (the glass catwalk, the lower landing zone, and the pit).

Lift Ramp and Reggie
Both ramps can lift to expose illuminated portals underneath.  The unique captive ball mech can send a ball through a portal linked to any number of places, while the animated Reggie toy sculpt watches and reacts to the action in the game.

Turret Control Center scoop
The Turret Control Center scoop is decorated and illuminated internally when linked as a portal.

Physical turret toy

The sculpted toy can rotate to reveal a physical turret with lighting effects synchronized to gameplay.


Test Chamber: Discouragement Test Chamber: High Energy Pellet

Test Chamber: High Energy Pellet Test Chamber: High Energy Pellet

The P3‘s dynamic and interactive display immerses you into the context of each mode.


Portal Extended



Portal Extended

The Portal Extended experience shown above features even more immersive artwork and additional shots and mechs closer to the flippers.


Right ramp

Portal Extended: The dynamic “glass ramp” and two pedestal switches can be raised or lowered based on gameplay.  The decorated catwalks, side art, and kickback mechanism are shown.


Extended secret panel

Portal Extended: the outer left orbit shot lane starts closer to the flippers with a physical spinner at the start of the shot.  The left side flipper return features a dynamic hidden panel to send the ball across to the right flipper return over the hard light bridge (or sends the ball wild if incorrectly timed).