Game Features
- Six training modes allow you to practice a variety of techniques:
- Circular blocks: Shoot the orbits, inner loop, and side loop.
- Vertical blocks: Shoot the ramps.
- Side blocks: Hit the side targets and slingshots.
- Balance: Hit corresponding pairs of shots on opposite sides of the playfield.
- Punches: Rip the spinner. The more spins from a single hit, the more powerful the punch.
- Kicks: Bash the crane.
- Completing a training mode advances your belt ranking. Start with a white belt and work your way up through yellow, orange, green, purple, brown, and black belts.
- Complete three training modes to earn a green belt and unlock a “Break Bricks” mini-wizard mode, which is a three-ball multiball where you can rack up points by bricking shots off of standup targets.
- Complete all six training modes to earn a black belt and qualify for a tournament lasting up to four rounds:
- Land punches or kicks against your opponent to score a point against your opponent.
- Block their attacks to prevent your opponent from scoring points against you.
- If you score three points against your opponent, you win the fight and get to move on to the next round.
- If you drain the ball, or if your opponent scores three points against you, you lose the fight and are out of the tournament.
- If you play in at least one round of the tournament and haven’t yet drained your last ball, then you get to play a Victory Laps multiball.
- The better you do in the tournament, the more balls in the multiball.
- Each of the orbit, ramp, and inner loop shots will be lit for jackpots.
- Collect all of the jackpots to light the side loop for a super jackpot, and hitting that will re-light the regular jackpots.
Designed and developed by Neil Wilson. Primary artwork created by Rhiannon Ferguson.